DOI
10.1002/jls.21881
Abstract
The current article presents examples of video games that specifically seek to enable their players to rethink their ideological assumptions and to develop empathy, critical components of both understanding and practicing leadership. Through these examples, the article suggests that video games are uniquely effective in this capacity because of their emphasis on interactivity and imaginative identification, as well as the wide distribution of games as a medium. Taken together, games' effectiveness at persuasion, ability to develop empathy, and popularity make them particularly well-suited to prepare players for engagement with leadership as both leaders and (critical) followers.
Document Type
Restricted Article: Campus only access
Publication Date
3-8-2024
Publisher Statement
Copyright © 2024, Wiley Online Library.
DOI: https://doi.org/10.1002/jls.21881
The definitive version is available at: https://onlinelibrary.wiley.com/doi/10.1002/jls.21881
Recommended Citation
“Playing at Being Human: Finding Leadership and Empathy Through Digital Games.” Journal of Leadership Studies: Expanding Interdisciplinary Discourse Special Issue (2024): 1-9. http://doi.org/10.1002/jls.21881