Single-player videogames in leadership learning
DOI
https://doi.org/10.1002/yd.20502
Abstract
This article offers an overview and analysis of the ways in which first-person videogames can be effectively used in the leadership classroom. Specifically, videogames can be used to encourage students to develop the skills necessary both to analyze leadership and to begin to consider the ramifications of leadership decisions from the varying positions of leaders, followers, and collaborative team members. This article discusses videogames as artifacts of popular culture and leadership and offers an example-driven discussion of how specific games have been used in a leadership studies classroom to teach about and for leadership.
Document Type
Article
Publication Date
7-12-2022
Publisher Statement
Copyright © 2022, The Authors. New Directions for Student Leadership published by Wiley Periodicals LLC.
DOI: https://doi.org/10.1002/yd.20502
The definitive version is available at: New Directions for Student Leadership.
Recommended Citation
Bezio, K. M. S. (2022). Single-player videogames in leadership learning. In J. D. Egan & J. N. Banter (Eds.). New Directions for Student Leadership: No. 174. Games in leadership learning, pp. 89– 98. Wiley. https://doi.org/10.1002/yd.20502