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Authors

Michael Meehan

Abstract

A virtual environment is a presentation of a virtual world to a real person, as if the person were virtual and in that world. The most ubiquitous examples today of virtual environments are multiplayer online games such as World of Warcraft and Project Entropia. These games provide thousands of users from all over the real world with persistent virtual worlds and consistent personal representation in the virtual world in the form of characters. The characters interact with each other within the virtual world. In fact, players spend ten hours per week building up the strength and abilities of their characters. This process is called “leveling up.”

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